The Year of MAGS
"The Year of MAGS" is a game jam game about making game jam games. It's a management simulator where you entering monthly adventure game making competitions over the course of a year, building your skills to create bigger and better projects each month, while trying to balance the needs of your work and personal life against your development time.
The Year of MAGS was created using the free Adventure Game Studio program (https://adventuregamestudio.co.uk). The game itself is a Monthly Adventure Game Studio (MAGS) competition entry, for the April 2025 theme "Frame" by Soulstuff, and was created from scratch in less than a month.
I'm calling this version a prototype because it's definitely not finished. It's not had much balancing work, the scoring system needs another pass or two, and there's several features I wanted to add but didn't have time for. Still, hopefully its interesting (and maybe even fun?) enough to play around with in its current form. Maybe I'll return to this project in the future and make a more finished version, but no promises!
Status | Prototype |
Platforms | HTML5, Windows |
Author | OneDollarProductions |
Genre | Simulation, Adventure |
Tags | adventure-game-studio, mags, Management, No AI, Point & Click |
Download
Install instructions
Extract all files inside YearOfMAGSWin.zip to a folder on your computer. Run WinSetup.exe to configure your graphics and sound settings, then click Save and Run or run "YearOfMAGS.exe" to start the game.
If you want to run the game on Mac, Linux or another platform you can download the free ScummVM program (scummvm.org). Use the 'Add Game' option, then select the folder you extracted the files to. If ScummVM doesn't recognise the game you can add it anyway and set a title for it.
Development log
- The Year of MAGS prototype released45 days ago
Comments
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This is awesome, I played through five months and will do more later:D Other events would be nice (my common MAGS event is “Your kid has gotten you sick again, the fever gives you +3 puzzle ideas, but you cannot program.”)
One note: I kept forgetting to fill in the weekend free time by accident.
Haha thanks! Random events was one of the features that got cut, I had some ideas for events that would give you choices between a couple of options, with chances that they would have good or bad outcomes. Like you get invited out after work, if you say no you take a hit to your social but get to do your planned tasks, if you say yes you get a big social boost and replace a couple of post work tasks, but there's also a small chance you get a hangover and can't work the following day.
For the weekend... maybe it should remember the tasks you planned the last weekend and auto fill those when Saturday rolls around?